Everyday development
Use the IDE, terminals and project tools installed on the Windows host. The build runs on that machine, using its processor, memory and local environment.
Keep your IDE, SDKs, build tools and working tree on one Windows workstation. Remotle brings that desktop to your laptop or another desk, so changing location does not mean rebuilding the development environment.1
A useful development machine includes more than an editor: dependencies, environment settings, terminals and project tools all matter. Reach the configured workstation and keep using that environment.
Disconnect when you close the laptop and the workstation keeps running. Reconnect later to the host, subject to its normal Windows session, restart and maintenance policies.
Use the IDE, terminals and project tools installed on the Windows host. The build runs on that machine, using its processor, memory and local environment.
Reach Windows applications that need the workstation GPU or its configured toolchain. Use a Mac or another supported device to display the Windows desktop.
Move between a home setup, an office desk and a travelling laptop. Sign in to Remotle, choose the assigned workstation and return to the development machine.
Test the remote environment with the small interactions that add up over a full development day.
Use the client app on a mobile device or a zero client at a fixed desk. The connection broker is included, so assigned development machines appear by name after sign-in.
Remote desktop, connection broker and zero client mode, together. Compare the whole route from the Windows workstation to the desk, including the client device and the people who use it.

Use the configured workstation and endpoint you intend to rely on, rather than an empty editor.
1 Performance depends on the workstation, the client device and its displays, and the network connection.
2 Applications run on the Windows host. Check software requirements and remote-use licensing for your intended deployment.
3 4:4:4 colour depends on the workstation graphics card and the client device. HDR10 needs an HDR monitor and a client device that supports HDR.
4 Resolution, frame rate and the number of monitors depend on the workstation graphics card, the client device and its displays, and the network connection. Picture quality and frame rate adjust to the bandwidth available.